Saturday, 4 February 2023

First finished models of 2023 - Uruk-hai Warriors and Ugluk

At the beginning of the year I made a wish to finish more miniatures than I did last year, and it seems that I already fulfilled it! I managed to paint and base twelve models - 11 uruk-hai warriors and Ugluk. Those models had seen battle before they have seen most of the paint (they were at the third step from the list below when I played the game). The only models from those games that are not on the photo below are an orc banner-bearer (he was a stand-in for his uruk counterpart that I simply don't have right now) and Lurtz (painted when I was eleven years old - he needs to be stripped of paint and painted anew).



I am really happy with how they turned out, especially with my current limited abilities. As the base of the scheme I used the tutorial from Warhipster, but I decided to use slapchop where possible and that neccessitated some small changes. Below is the scheme step by step.

  1. Black basecoat (Chaos Black in this case)
  2. Heavy drybrush Administratum Grey (Citadel)
  3. Drybrush Matt White (Army Painter)
  4. Iron Warriors (Citadel) on all the parts that are supposed to be metal
  5. Hardened Leather (Army Painter) on all the skin (I tried Cygor Brown as in the tutorial, but it was too dark and I didn't want to do any manual highlights on the "slapchoped" parts afterwards, so I used a lighter brown transparent paint).
  6. Ratling Grime (Citadel) on the hair of the warriors and the head in Ugluk's hand, and a mix of Gravelord Grey (Army Painter) and Speedpaint Medium (Army Painter) on Ugluk's hair
  7. Wyldwood (Citadel) on the skirts of the warriors and most of Ugluk's coat and the leather parts of his gauntlets
  8. Gutrippa Flesh (Citadel) on the head in Ugluk's hand
  9. Pallid Bone (Army Painter) on Ugluk's whip
  10. Grim Black (Army Painter) on the hafts of the pikes and all the leather straps and belts on the models
  11. Targor Rageshade (Citadel) on all the metallic parts
  12. Agrax Earthshade (Citadel) on the metal plates
  13. Iron Hands Steel (Citadel) as an edge highlight (a gentle drybrush would probably work better, I'll try it on the next batch)
  14. Ushabti Bone (Citadel) on all the teeth
  15. Base: black rim, Game Geeks Scenics Base Ready Moorlands, Wasteland Tufts
Painting them took 5 evenings, I sat down to paint between half past 8 pm and half past 9 pm and finished at around 11 pm. It was longer than slapchop takes usually, but most of the time was actually spent on metals and fixing mistakes. Keep your fingers crossed for them not to be the only miniatures that I painted this year!

Monday, 16 January 2023

Kill Team: Musings and impresions after first games

A couple months passed after posting that Ork Kommando and I still don't have any finished models to show, but I actually managed to spend some time hobbying, namely: slapped the first coat of green on all the other Kommandos from Octarius, assemble the Veteran Guardsmen team, made a foray into slapchop (I'll post some pictures when the models are actually done, but I think that first attempt was a success) and today spent some time preparing a small Isengard force. What's more, I have actually played Kill Team twice already this year and this post will be dedicated to that game and my thoughts about it in general.


Kill Team as a Game as a Service

If I recall correctly, the previous iteration of the game had a few dedicated supplements, but generally speaking you bought the starter and could already make teams with what  you had at home and the supplements just allowed you to use even more models from your collection. This time around, GW took a different approach. Roughly every quarter there is a new expansion, with a year of products constituting a "season". This was broken last year, when Into the Dark and Shadowvaults came out a month and a half apart, but before that we had Octarius available for preorder in August 2021, then Chalnath at the end of the year, Nachmund in March, Moroch in June and Into the Dark in September. Those were big, pricey boxes, each containing two teams, a set of terrain and a codex for the factions. Octarius and Into the Dark contained other game aids as well: the core rulebook, measuring gauges, tokens, dice, cards etc. The first "season", first four boxes were just different battlezones and if I understand correctly what was going on in the wider Wh40k world, they were correlated with the ongoing campaign narrative, while the second one is focused on a spacehulk called Gallowdark.

There is a lot of FOMO regarding these boxes. First of all, we never know when their contents will be released separately. Secondly, after adding up the prices of the things inside, buying the box seems like "value". Because of the FOMO and perceived value, I decided to approach those releases in such a way that if I like two of the three things inside (2 teams and terrain), I buy the box - if I have enough in my miniatures fund or the amount missing is not astounding (miniatures fund shall be discussed in another post). This "bypasses" my self-imposed restraints on buying miniatures before painting something from my pile of shame - once again, "painting goals" and thoughts on self-rewards are a topic for another day, but it suffices to say that to this day the 2 out of 3 things meant that I actually bought all the boxes. From Octarius I liked all three things, from Chalnath I liked the Novitiates and terrain and didn't care much about the tau, from Nachmund I liked all three things (CSM Legionaires and the Eldar Corsairs plus AdMech terrain), from Moroch I liked 2 things (The Blooded and the terrain, I didn't care much for the phobos strike team), And from the next two boxes I like everything (breachers, kroot, necrons, kasrkin and the Gallowdark terrain) 


My Kill Team pile of shame

Before buying that first box, Octarius, I watched some videos on how the game was played and I liked it. I had an idea how to paint the Death Korps of Krieg included and wanted to do that as quickly as possible. But when I got the box, decision paralysis struck: I could not make the exact team I wanted without trimming stuff, working with gs and the like and I didn't feel up to that task. That decision paralysis was further inflamed by the fact that it was not possible to buy a box of only the guardsmen, so I felt like I would be stuck with my choices. Because of that, the box just sat there - I managed to assemble two pieces of terrain.

Over the following months it was joined by other boxes. That inertion which made me only buy it and not interact with it lasted until Into the Dark came out. I liked the terrain so much that I just assembled it over two days. Then I assembled the Orks as October was approaching and I wanted to do something orky. Then I assembled the Tau and finished up the Octarius terrain.

As I mentioned previously, this month I assembled the Veteran Guardsmen team (and I must set a painting goal to get another box to fill up my roster choices). This means that I have two sets of terrain pieces and four teams ready to play - mostly grey, but still playable. Hopefully each game will see some more painted models - in general, as it might happen that the Orks won't appear on the battlefield and I treat them as the main project for now.


Kill Team as a ruleset

I will be honest: I read the rules when the game came out and just flipped through them again before playing. I printed and read through the "lite" version that GW put out for free - it's actually really useful and having a glossary as a loose sheaf is a true blessing. So  there was much reading during the games.

That said, this is not an easy  game - especially that things that usually work in certain ways in other games can work very differently here, Armour Piercing being a great example. Melee combat can be weird and it took my friend two games to get his head around how it actually works with "spending" the dice to strike or parry.

Each team has a bunch of stuff that is unique for them - that is both a great positive and a slight downside - it's easy to forget or omit stuff unintentionally (like... not selecting neither the barrage options nor additional 4 guardsmen). That said, each of the three teams that appeared in my two games felt different. The Kommandos might be sneakier than most orks, but they are still orky - they love to be close and personal. Guardsmen feel "soldiery", you can relay orders, call in barrages, mortar strikes and they are just organised. And the necrons are generally slow, but hard to kill and pack a punch. After those two games I both want to see more teams on the battlefield and master those two that I tried out.

The only thing that was and still is awfully convoluted for me are the rules concering visibility. I cannot get into details, but in both games we spent a lot of time trying to decide if a model is eligible to be shot at. The visible vs obscured vs covered wording is really confusing.


Kill Team as an experience

Finally, some thoughts about the games themselves. I had fun and I hope to play many more games. The first game ended in a draw, and I lost the second one - somehow Orks consecrated more ground (weird, huh?). There were many good and many bad rolls, many "oh shit" moments, gambits that did and did not pay off.

I never thought that I would actually play games with the models I bought, but it turns out that this can be a great way to spend some time.

In the first game we decided to not use either Tactical nor Strategic Ploys other that the reroll. As it was Open Play, Tac Ops were not present, but I can see a possible narrative campaign in the future.

Do I recommend buying Kill Team blindly? No, I generally don't recommend doing that. But if you have the opportunity to try it out, even with the lite rules, two Primaris Intercessors teams on some random terrain made out of boxes on the kitchen table, just do it.

Monday, 24 October 2022

By way of introduction

 

Hi!

Welcome to my hobby blog. I wanted to start this little project for some time now, and as the month of O(r)ctober is nearing its end, I decided that now is as good as ever. Especially that I accomplished the prerequesite that I set out for myself: finally finish painting a miniature - first one in around 8 years. In another post I'll provide the link to the tutorial - all the credit for the scheme goes to Sonic Sledgehammer Studios.

As you probably guessed already, the green Ork Kommando on the right is the element of my pile of shame (or opportunity) that is no longer a simple, grey piece of plastic. I really do have a lot of those, a figurative sea of grey, that I would like to cross in time. This blog is my attempt at documenting the process, getting some more motivation and also an opportunity to return to writing - even if the posts themselves won't be long, practice is practice and I've grown a bit rusty.

What I'll want to publish here? Pictures of assembled and painted miniatures, obviously - this is the main goal. I cannot promise that it's going to be often. Also, I can't promise that the effects will  be good. Other topics will (probably) include: commentary on painting tutorials, commentary on model ranges, 3d printing etc. And musings on topics that kept me from both enjoying painting and painting at all for the past few years. All in due time.

Now  that you know about the idea behind the blog, I'll write a bit about myself, just to make it a little easier for you to choose if you want to come again and read more when texts and miniatures are published or just forget about this place. I started collecting miniatures more or less 19 years ago - at the time when Games Workshop were releasing the new version of Lizardmen (it didn't change much since then, now did it?). It was precisely at a point when I couldn't get the old models anymore, but the new ones were not available yet. So I settled for Orcs & Goblins and then just bought what I wanted. To be honest, until recently I didn't care for wargaming much, I just got the miniatures and I even painted some of them. And then repainted them. And then repainted them again - without ever stripping the paint from them. Up to a certain point in time, the number of grey models in my possession was maneagable - I had a bunch of LotR miniatures from a magazine that had been sold in my country for a couple of years that I didn't really intend to paint, a battalion of painted Necrons (plus 3 metal Immortals and a Necron Lord), a bunch of painted orcs and goblins, some lizardmen, some space marines, some dwarves and some random miniatures. I always had a soft spot for those big "value" boxes... that proved to be my undoing, as for a few years now I was just buying more boxes (my pile of shame will be a separate page and I think I'll list it in increments) and not painting at all - instead of just not painting. Getting a 3d printer didn't help either.

I cannot say that I'm a good painter - at one point I believe I could paint to a solid tabletop standard ( later I'll probably post the picture of a model that I painted while I was idling in DotA 2, either dead or in the lobby), but with so many years without practice my brush control and abilities overall deteriorated considerably. This is why I'm quite happy with how the ork on the picture turned out. I totally intended  to paint the whole kill team (maybe excluding the goblin and squig) for Orctober, but now I don't believe I'll manage to do so. I had to wait for the paints that were missing in my collection (I ordered them before the start of the month). Then the primer went on really badly. It was patchy, textured and in some place cracked - only the model on the picture was salvageable, the rest had to be stripped off paint and this was a thing I never attempted before - it wasn't a complete success, but when the surface was smooth I primed them anew, and now they wait for their coats of paint. Hopefully I'll manage to paint at least one or two more before the end of the month.


If you managed to read until the end: huge thanks and keep your fingers crossed for this little hobby blog!