I have finally managed to paint a whole Kill Team! And what a team it is! Composed of monstrous, alien bugs, those are big models on 40 mm bases. They are a part of the Typhon fomo box, alongside the Adeptus Mechanicus team, som hormagaunts and tyranid-like terrain pieces. I have thought that the first tyranids to showcase my chosen scheme and the tiny upgrades I made would be termagants, but it turns out that they don't come in 20 "man" squads, but swuads of 10 + 1 ripper swarm. That means that I have to paint the swarms before I show you the units (and it's two units, not 1!).
The Models
Each model could be built either as a basic ravener or one of the specialists, so I obviously chose to go with the "all specialists" approach. As many of the newer GW kits there are barely any mould lines. The sculpts are great and detailed, but I had some issues: I struggled to fit the lower jaw of the Wrecker (lower row, on the left) and some of the arms fell of during painting and I had to glue them back on. I would also suggest to not glue them to the bases before basing, as their sinous bodies make it much more difficult to manouver when applying basing paste. Overall they were not difficult to assemble and were a joy to paint.
The Scheme
- Slapchop underpainting
- Forest Sprite on the skin
- Moody Mauve on the "fleshy bits"
- Bloodmoon Red on the carapace
- Black Templar on the claws
- Volupus pink on the tongues
- Ushabti Bone on the teeth
- Averland Sunset on the eyes
- Grey Seer on the "weird" elements
- Guilliman Flesh on the "weird" elements
- Purple Tone on the "weird" elements
- Basiicanum Grey on the stones
- Garaghak's Sewer on the earth
- Bases: Dark Earth + Voodoo Shade + Tainted Garden drybrush